Move
Maximum Move: full
Facing Change: 1/hexside
Attack: wild swing, -5 to hit, max 9
Defense: normal
Perception mods
-0
-2
-4
not visible
1/2 move or less
or
more than 1/2 move

_____ Slam: May slam when you first enter hex.
Slam Attack attacker defender
DX vs DX to hit +2 from side -2 if not standing
auto from behind na
ST vs ST to stand +2 if >1hx move +2 if >1hx move
+2 if Med or Lg shield +2 if Med or Lg shield
+2 from behind ~
bigger man: +1/25 lbs heavier
Loser falls. Winner falls also if he fails to roll adjusted ST.
Either fighter is stunned if he rolls 17 or 18 on ST roll.

Changing Position is a move
Prone to Kneeling half-move
Prone to Standing full move
Kneeling to Standing half-move

_____ Flying Tackle: May be dodged. If successful tackler is at +2 on QC of ST. defender -2 if dodge failed. Auto grapple if tackler wins by >4. Tackler always falls