Critical Hits/Misses

die roll result
3,4 crit hit
5 crit hit if effective skill 15+
6 crit hit if effective skill 16+
15 crit miss if effective skill is 5 or less, ...
16 crit miss if effective skill is 6 or less
17 crit miss if effective skill <16
18 crit miss

3d6 Hit Miss
3 (below) + KO break weapon
4 (below) + r(HT-dam) vs KO drop & 2/3 chance to break weapon
5 (below) + r(HT) vs KO drop & 1/3 chance break weapon
6 max dam(noDR) drop
7 max dam(noDR) drop
8 max dam unready & lost balance, -2 defense until next turn
9 max dam unready
10 max dam unready
11 max dam unready
12 max dam unready
13 max dam unready & lost balance, -2 defense until next turn
14 max dam(noDR) drop
15 max dam(noDR) drop
16 (above) + r(HT) vs KO drop & 1/3 chance break weapon
17 (above) + r(HT-dam) vs KO drop & 2/3 chance to break weapon
18 (above) + KO break weapon


Summary of Crits

CRITICAL SUCCESS

A roll of 3 or 4 is always a critical success. 1
Critical hits are rolled on the Critical Hit Table, above. 1

If your effective skill is 15, 5 is a critical success. 1
If your effective skill is 16, 6 is a critical success. 1
Rolls of 7 or greater are never critical successes. 2,3

Critical hits always hit--the defender gets no defense roll.2

If the defender rolls a critical success on defense (parry, block, or dodge -- but not against a ranged attack), the defender successfully "faked out" his opponent. The attacker immediately goes to the Critical Miss Table, above. 3

CRITICAL FAILURES

Rolls of 18 are always critical failures. 1
Rolls of 17 are always failures, and are critical failures unless your effective skill is 16 or greater. 1
Any roll of 10 greater than your effective skill is a critical failure (i.e. a roll of 15 with a skill of 5) 1,4
Critical failures on attack rolls require you to immediately check on the Critical Miss Table, above. 1

For phobias and all other mental disadvantages, any roll of 14 or greater is an automatic failure. 1

Any defense roll of 17 or 18 is a critical failure. 4
In addition to failing to avoid the attack,

["Effective skill" means your skill, after including all modifiers.]

Footnotes (page references):

1 pB86
2 pB98
3 pB109
4 pB110

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