Hit Location to hit mod result
Body 0
Vital organs -3 imp = dam * 3
Kidneys (from behind) -4 cr = dam * 1.5; imp = dam * 3
Groin -3 roll( HT-dam ) vs stun
Leg -2 dam=HT/2...cripples
Foot -4 dam=HT/3...cripples
Shield arm -4 dam=HT/2...cripples
Shield hand -8 dam=HT/3...cripples
Weapon arm -2 dam=HT/2...cripples. Roll(HT) to hold weapon
Weapon hand -4 dam=HT/3...cripples. Roll(HT) to hold weapon
Weapon: dagger -5 Defend with Weapon Skill
(retain weapon or avoid breaking)
sword -4
2-hand sword -3
Head -5 no DR
always roll vs KO
dam=HT/3...roll vs stun
Brain -7 DR skull=2; dam * 4
always roll vs KO
dam=HT/3…auto stun
dam=HT/2...auto KO
Eyes -9 see brain; no DR
Eyes thru eyeslits -10 "
Jaw -5 roll( min(HT-2,HT-dam)) vs stun
Throat -5 cr=dam*1.5; imp&cut=dam*2
dam=HT/3...roll vs stun
dam=HT...roll(HT) vs decapitation
Other mods
inanimate object +4
elevation:
1-3'
4'
5'
+PD above / -PD below
+1/-1
+2/-2
+3/-3
Offhand -4 pB13
unfamiliar weapon -4 PE, -5 PA, -6 PH
bad footing -2 pB107
Large Shield -2 attack, -1 parry pB75
Basket Hilt +1 PD pCII23
Close combat -2 pB111
Parrying with a knife -1 pB99
Lighting:
-10 darkness: total (but you know the hex, i.e. Hearing-2)
-3 darkness: torchlight
-6 target is invisible (during daylight)
-4 target is in darkness (1 hx)
-4 Defender cannot see and made Hearing-2
pM12, pB124
pB124
pM12
pM12
pM12
Damage/Injury result
Damage Delivered
per 8pts knockback 1 hx; roll vs DX to remain standing
if Damage Taken is greater than
0 shock: -IQ & DX / pt dam (except High Pain Threshold) for next turn
HT/2 knockdown: roll vs HT to remain standing
stun: -4 active defense, no other actions; at beg of turn roll vs HT to recover
(High Pain Threshold does not stun except from head/brain blows)
0 to head, brain, vitals(crushing) roll vs HT to avoid KO
HT/3 to head/brain roll vs HT or stun
Cumulative Damage
3,2,1 move/2
0 to -(HT-1) each turn, at beg, roll vs (HT+will) to remain conscious
-HT roll vs HT or die
-(HT+5,10,15,...) roll vs HT or die
-HT*5 auto death

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